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Data-Driven Storytellers for the Education Market

WHAT'S GETTING ATTENTION IN THE INDUSTRY

More Than Fun and Games

source: eschool-media_owler_20160227_165614_original

As with many aspects of edTech, gaming technologies have been utilized and applied at an incredibly accelerating rate. On this episode of EdTech Today, David McCool supplies a state-of-play for gaming and education from the k-12 level through professional learning and handicaps the progress of everything from AR and VR to artificial intelligence.

With the COVID-19 pandemic forcing many schools to shift to remote or hybrid learning environments, the ability to provide an engaging experience for students of all ages has become critical—especially as students, teachers and parents alike continue to report suffering from Zoom fatigue. By partnering with ReadSpeaker last year, Muzzy Lane can leverage ReadSpeaker’s industry-leading text-to-speech capabilities to augment their existing simulation and roleplaying activities, improving both accessibility and immersion

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